The cold holds. The signal holds. The people hold.

Drobia

Persistent. Asynchronous. Survival.

Civilization didn’t end. It just kept failing. Drobia is a persistent post-collapse MMO of settlements, supply convoys, and slow rebuilding — played in queued moves, returned to in consequences. Adults welcome.

Read on

◉ World Pulse · Right Now

Recent activity

Quiet hour. Nothing has crossed the wire in the last 48.

◉ Signal Room · #global

Frequency dark. No one’s on the wire right now.

◇ Latest from the field

No engagements have closed in the last cycle.

▣ Coalition pulse

no sworn survivors yet

  • Ironreach

    0

    sworn

  • Green Council

    0

    sworn

  • The Ashpact

    0

    sworn

last updated 0s ago

Three coalitions · one collapse

How people survive when nothing else does

Pre-collapse Drobia had governments. Post-collapse Drobia has these three. You pick the one you start working for at the oath — earn rep with the others through cross-coalition work, re-swear later if the survivor you became doesn’t match the side you began on.

Ironreach

Discipline. Stone. The wall still holds.

Hold the line.

A military-remnant council. Hardened settlements, supply convoys, the rule of last-known orders. They keep the lights on by keeping the watch.

The Green Council

Old land. Old knowledge. The roots remember.

Grow back through.

Agrarian co-ops, foresters, herbal medics. Slow to trust strangers, loyal once you're in. They believe what comes back is what was always there.

The Ashpact

Fire. Pragmatism. The cost is paid.

Take what others won't.

Salvagers, smugglers, the ones who walk the contaminated zones. They survived the worst of the collapse by refusing nothing. The price is theirs.

Six skills · four crafts · one queue

What kind of survivor are you?

No classes. No locked archetypes. Every survivor trains all six skills — they just advance one at a time, in real time, running whether you’re online or not. Crafts unlock when their two prereq skills reach Practiced. Pick the combination that fits the survivor you want to become.

◉ Skills · Universal

  • Scouting

    Movement, navigation, scavenging, threat reads

  • Fighting

    Melee through firearms — the violent half of survival

  • Mechanics

    Engines, tools, vehicles, salvage repair

  • Engineering

    Electricity, electronics, comms, construction

  • Medicine

    Healing, chemistry, sterile work

  • Trade

    Negotiation, contracts, reputation management

◬ Crafts · Producer

  • Gunsmithing

    Small arms, ammunition, modifications

  • Fabrication

    Tools, packs, armor, structural parts

  • Field Medicine

    Trauma kits, antibiotics, surgical gear

  • Electronics

    Comms, drones, sensors, salvaged tech

This is what ships in Phase 1. Specialist roles like Convoy Runner, Drone Technician, and Smuggler arrive as later phases add the supporting systems — none of them will be pay-locked. The playing field stays even.

◉ The roster is open

Take the Oath

Drobia’s alpha is invite-only. Leave your email and we’ll write when the gates open. No fee, no commitment, no spam — we’ll be quiet until there’s real work to share.